Here’s a little taste of Lux & The Shadowmaker, an exploratory sort of game being developed hopefully, and more immersively, as AR. You play as Lux, a child who has gone out into the garden at midnight to see what the strange lights are out there, even though you know you shouldn’t. The narrative grew from a Writing for Games course at Lumb Bank in Yorkshire, which inspired a lot of the landscape.
During its initial development phase, Lux had support from Bristol Games Hub with deskspace, and was selected for the Queen of Code initiative that was set up to encourage women in games development by supporting them with Crowdfunder and a tiny top up grant from Creative England. This was enough to pay for a 3D artist and a Unity coder to test out some initial ideas, but not enough to finish the game.
The project was live on Crowdfunder collecting pledges of support and offering very cool rewards until 20th December 2014, and then was in production for a couple of months in Spring/Summer 2015 until the money ran out. The resulting first draft of the game is now online here and there is quite a list of what needs working on.
I’ve been exploring the narrative using twitch to try and make sense of what I want in there, and what ways I can lead people through the story.
If you are interested in supporting further development of the game for AR/VR then please get in touch.